Gameplay & Tools Programmer — UK
Joseph Cook
I build procedural systems and editor tooling for games — terrain pipelines, level-design tools, and the build systems that hold it all together. Shipped titles across Meta Quest, PSVR2, and PC.
About
Terrain, tools, and the pipelines between
I'm a game developer and tools programmer focused on procedural content: terrain systems, environment-creation tools, and the systems that generate the worlds players move through. Most of my work lives in Unity and C#, with C++ and Unreal alongside.
From terrain generation to gameplay systems, I like problems where a good tool removes a whole category of manual work. That's what drives my interest in automation: building systems that don't just run, but keep improving the workflow around them.
- location
- United Kingdom
- focus
- tools & procedural systems
- engine
- Unity · Unreal
- status
- available for work
Skills
Technical toolkit
Tools
CookieJarTools
Tools that spark joy in the creation process
CookieJarTools is my creative outlet: tools I believe will be genuinely useful for developers, focused on accelerating development workflows. Currently specialising in Unity, with plans to expand into other engines and standalone applications.
Professional Experience
Shipped titles
In development
Released
Featured Projects